Tag archives for iOS

Blur effect for Cocos2D textures on retina displays

I have recently needed to blur a Cocos2d texture to simulate an “out-of-view-field” effect. As it usually happens, it had been already implemented under the name of AWTextureFilter by Manuel Martínez-Almeda, who made it available on github. Integrating it into my app was really easy, but it turned out that there was a problem with @2x […]

cocos2d and the new retina iPad – take 2

I described in a previous post about cocos2d and the new retina iPad a quick solution to the problem of supporting higher-resolution images. The main objective of that work was to make easier re-building your app for submission on the App Store before  you could possibly provide higher-resolution images for the new iPad. I mentioned anyway […]

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