Tag archives for cocos2d

Playing a secondary theme in Cocos2D

Cocos2D offers CocosDenshion, an easy to use framework to work with audio. CocosDenshion allows you to play a background music and then some effects on top of that. This is clearly aimed at games and it usually works really well. The difference between background music and effects is summarized as follows: background music is thought […]

Blur effect for Cocos2D textures on retina displays

I have recently needed to blur a Cocos2d texture to simulate an “out-of-view-field” effect. As it usually happens, it had been already implemented under the name of AWTextureFilter by Manuel Martínez-Almeda, who made it available on github. Integrating it into my app was really easy, but it turned out that there was a problem with @2x […]

cocos2d and the new retina iPad – take 2

I described in a previous post about cocos2d and the new retina iPad a quick solution to the problem of supporting higher-resolution images. The main objective of that work was to make easier re-building your app for submission on the App Store before  you could possibly provide higher-resolution images for the new iPad. I mentioned anyway […]

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